Male half-elf alchemist (chirurgeon) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 18)
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +1; +2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Immune sleep; Resist fortified drinker
Offense
Speed 30 ft.
Ranged bomb +3 (1d6+3 fire)
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist (Chirurgeon) Extracts Prepared (CL 1st; concentration +4)
1st—cure light wounds, firebelly (DC 14)
Statistics
Str 12, Dex 14, Con 12, Int 17, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 13
Feats Brew Potion, Extra BombsAPG, Skill Focus (Knowledge [engineering]), Throw Anything
Traits alchemical adept, fortified drinker, teacher's pet
Skills Appraise +7, Craft (alchemy) +7 (+8 to create alchemical items, +9 to craft alchemical items), Diplomacy +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Disable Device +4, Knowledge (engineering) +12, Perception +7, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Sleight of Hand +6, Spellcraft +7; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Grippli, Undercommon
SQ alchemy (alchemy crafting +1), elf blood, mutagen (+4/-2, +2 natural armor, 10 minutes), pride
Other Gear alchemist starting formula book, 150 gp
Special Abilities
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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