Doc Bolt was made for a defunct PbP game of Deadlands Revised.
Denver-Pacific Line Terminal.
Denver.
Colorado, Disputed Territories.
The thick fog of exhaled steam swirls around the platform, veiling the iron horse, wooden carriages and passengers going 'to and fro', exiting from the stomach of the great beast into the arms of waiting loved ones. A beau meeting fiance, prospectors clutching paper claims and lurid stories, buffalo hunters wrapped in the cloaks of their success, a bedraggled cowboy handcuffed and hauled away under the watchful eyes and barrels or a couple of tin starred hawks. The steam vapour dissipates though the noise never abates as the next set of passengers begin to frantically board, elbowing baggage room and for the ride to Cheyenne at least, laying claim to a leather backed seat.
"All aboard. Last train to Cheyenne," DP conductors check tickets and assist with trunks and hands for the ladies climbing the metal steps, platform stevedores barrow cargo into the freight cart before climbing into the end caboose. The train driver pulls a cord to release pressure on the boiler and elicit a shrill final call. The engine and coal bunker at the front of the handful of carriages which get wreathed in another blanket of impatient mist.
Your characters board and find themselves seated in facing benches in the middle of the second carriage.
Name: Doc Bolt
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4, Investigation d6, Knowledge: Chemistry d6, Knowledge: Physics d6, Notice d4, Repair d8, Riding d4, Shooting d6, Weird Science d8
Pace: 6, Parry: 4, Toughness: 5, Charisma: 0
Gear: Unarmed Strike d4 (Str)
Special Abilities:
• Custom Minor Hindrance (Lyin' Eyes (Minor)): This is a quick customizable Minor Hindrance for those instances where you don't have time to create one in the Editor.
•Doubting Thomas: Rationalizes all weird or supernatural events
•Overconfident(*): Believes he can do anything; Accepts all challenges
•Arcane Weird Science: Gain the Weird Science arcane background
•Gadgeteer: Create one-shot gizmo with half Power Points (1/sess)
Arcane Powers:
•Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
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