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Showing posts with label dungeons & dragons. Show all posts
Showing posts with label dungeons & dragons. Show all posts

Saturday, January 16, 2021

Neev Ruthvan, human cleric of Pelor for AD&D 2e


Nymandus Lehmann


Male Human Cleric 5
Medium humanoid, neutral good


Armor Class 4
Hit Points 32 (5d8+10)
Speed 20 ft.

STR 14 (+0), INT  10 (+0), WIS 17 (+3), DEX 14 (+0), CON 16 (+2), CHA 13 (+0)

Saving Throws Death - 9, Petrification - 12, Rod - 13, Breath - 15, Spell - 14
Skills Healing, Reading/Writing, Religion, Spellcraft
Languages Common, Giant, Troll

Special Powers

all healing spells do at least median healing
automatic saves vs. spells that deprive priest of sight (darkness, blindness, etc.)

Turn Undead
Skeleton or 1 HD : D
Zombie : T
Ghoul or 2 HD : T
Shadow or 3-4 HD : 4
Wight or 5 HD : 7
Ghast : 10
Wraith or 6 HD : 13
Mummy or 7 HD : 16
Spectre or 8 HD : 19
Vampire or 9 HD : 20

Actions

Morning Star. Melee Weapon Attack: +0 to hit, Hit: 2d4/1d6+1.

Quarterstaff. Melee Weapon Attack: +0 to hit, Hit: 1d6

Sling Bullet. Ranged Weapon Attack: +0 to hit, Hit: 1d4+1/1d6+1, Range: 20/100/200

Equipment Backpack, Belt pouch (small), General clothing (yellow hues), Torches (x3), Flint and steel, Bed roll, Wine-skin, 7 Days of dry rations, Holy Symbol of Pelor, Studded Leather armor, Shield (medium), Staff Sling, Sling Bullet (x10), Chalk, Scroll Case, Silk Rope (50 feet), Small Metal Mirror, Light-proof pouch containing a Copper coin w/ Continual Light, 61 gp, 1 sp, 8cp

Magic Items potion of healing, Lion's Shield

Lion's Shield
This +2 heavy steel shield is fashioned to appear to be a roaring lion’s head. Three times per day as a free action, the lion’s head can be commanded to attack (independently of the shield wearer), biting with the wielder’s base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder.

Monday, January 11, 2021

C'rizz C'rozz: Lizardfolk Tattooed Monk for Dungeons & Dragons 3.5e

C'rizz was from a humorous game where everyone was a monster character. None of the characters were supposed to be serious. To give you an idea of how not-serious we were, the leader of our group was a yellow bugbear paladin who wore a red breastplate, ate honey with every meal, and went by the name Sir Winifred de Pugh. C'rizz was a "down to earth" monk who smoked weed in order to control his anxieties. 

C'rizz C'rozz: Male Lizardfolk Mnk4/Ttm1/2; CR 6



Medium Humanoid (reptilian)
HD 7d8+14; hp 57
Init +3; Spd 40 ft/x4
AC 25 (+3 armor, +3 dex, +5 natural, +4 misc), touch 17, flat-footed 22
Base Atk/Grapple +4/+10
Full Atk +6/+6 Primary Natural (1d4+2;20/x2, 2 Claws), +1 Secondary Natural (1d4+1;20/x2, Bite), +4 Two-handed (1d8+5;20/x3, +2 Three-section Staff), +7 One-handed (1d6+3;20/x2, +1 Nunchaku), +7 Thrown (1d2+2;20/x2, Shuriken(Thrown)), +8 Two-handed (1d10+1;19-20/x2, Heavy Crossbow)
SA&SQ Armor Restriction, AC Bonus(Ex), Flurry of Blows(Ex), Evasion(Ex), Fast Movement(Ex), Still Mind(Ex), Ki Strike(Su), Slow Fall(Ex), Monk Abilities, Tattoo (Su or Sp), Multiclass Note
SR 0; AL LN; SV Fort +8, Ref +12, Will +9
Str 15(+2), Dex 17(+3), Con 15(+2), Int 10(+0), Wis 16(+3), Cha 10(+0)
Skills: Balance¹ +9, Escape Artist¹ +5, Hide¹ +6, Jump¹ +12, Knowledge (religion) +8, Listen¹ +5, Move Silently¹ +6, Search¹ +1, Sense Motive¹ +5, Spot¹ +4, Swim¹ +8
Skill Tricks: .
Traits: .
Flaws: .
Maneuvers and Stances: .
Feats: Blind-Fight (PH 89), Endurance (PH 93), Improved Unarmed Strike (PH 96)², Improved Grapple (PH 95)², Deflect Arrows (PH 93)², Snatch Arrows (PH 100).
Grafts: .

Racial Abilities:
• +2 Strength, +2 Constitution, -2 Intelligence
• Base land speed of 30 feet.
• +5 Natural Armor bonus.
• Natural Weapons: Bite(1d4+1), 2 Claws(1d4+2),
 • Hold Breath: You can hold your breath for 60 rounds before risking drowning.
• +4 racial bonus on Balance, Jump, and Swim checks.
• Favored Class: Druid 

Class Abilities:
• Armor Restriction: If wearing ANY armor or carrying a shield, you lose your Wisdom bonus to AC, fast movement and flurry of blows abilities.
• AC Bonus(Ex): Add +4 AC; this bonus is not lost unless you are immobilized or helpless, wearing armor, carrying a shield or carrying a medium/heavy load.
• Flurry of Blows(Ex): As a full attack, you may make one extra attack(s) All attacks made in the round suffer a –2 penalty.
• Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
• Fast Movement(Ex): Your speed increases (limited by armor and encumbrance)
• Still Mind(Ex): +2 to save against Enchantment spells and effects.
• Ki Strike(Su): Your unarmed attacks are treated as magic weapons.
• Slow Fall(Ex): As long as a wall is within arm's reach, you take damage from a fall as if it were 20 feet shorter.
• Monk Abilities: Your tattooed monk abilities stack with your monk levels for determining unarmed damage, AC bonus, & unarmored speed bonus.
• Tattoo (Su or Sp): The abilities bestowed are supernatural (except crescent moon). Unless the effects of the tattoo are continuous, activating a tattoo is a move action that does not provoke an attack of opportunity.
¤ Chameleon: once per day you can use an alter self effect that last 1 hours per day.
• Multiclass Note: A monk who becomes a tattooed monk may continue advancing as a monk.

Sunday, January 3, 2021

Urzog, Half-Orc Cleric for D&D5e

Urzog is a character from the "Clan of the Flail Snail," the name of our characters' group in a long-running face to face game I used to be part of. Unfortunately, COVID-19 put an end to the gaming with that group.

Urzog

Male Half-Orc Cleric 11
Medium humanoid, lawful neutral


Armor Class 19 (+1 Breastplate, shield)
Hit Points 107 (11d8+44)
Speed 30 ft.

STR 14 (+2), DEX 11 (+0), CON 18 (+4), INT 19 (+4), WIS 18 (+4), CHA 12 (+1)

Saving Throws Wis +9, Cha +6
Skills History +9, Insight +9, Intimidation +6, Medicine +9, Religion +9
Senses darkvision 60 ft., passive Perception 15
Languages Common, Giant, Orc

Actions


+1 Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d6+3 bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.
Hit: 1d8 piercing damage.

Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6+2 slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6+2 slashing damage.

Javelin Of Lightning. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30 ft./120 ft., one target.
Hit: 1d6+2 piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 3 bludgeoning damage.

From the Bearded Mountains

Equipment +1 Breastplate, +1 Mace, breastplate, Handaxe, Handaxe, Javelin Of Lightning, Light Crossbow, shield, +2, antitoxin (2), backpack, bag of holding, bag of tricks, tan, bedroll, case, crossbow bolt, case, crossbow bolt, case, crossbow bolt, crossbow bolts (20), crossbow bolts, cold iron tipped x10 (0.75 lb), crossbow bolts, liqiud dispersal x10 (0.75 lb), crossbow bolts, silver tipped x20 (1.5 lb), folding boat, hat of disguise, headband of intellect, healer's kit, holy symbol (emblem), holy water (4), mess kit, potion of healing (5), potion of water breathing, rations (3), rope, hempen (50 feet), signal whistle, slippers of spider climbing, spell scroll of tongues, stone of good luck (luckstone), tinderbox, torch (10), trinket, trinket, trinket, trinket, trinket, trinket, trinket, trinket, trinket, trinket, trinket, waterskin, 576 pp, 4,557 gp, 1 sp

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.


Friday, January 1, 2021

Gulnar Stormguard Dwarven Monk for D&D5e

Gulnar Stormguard is a character I created for a Play-by-Post (PbP) campaign called Adventures in Manor Hills.

It Begins...
The plan was to reunite at the village of Ekhart after one year. 

Today marks the end of that year furlough.

It's late morning on a bright but cloudy day when Vinwrick and Kythaela arrive. The pair resist sharing details of their year apart -- those details are meant to be shared only once the whole group is present -- as they stand outside the stone gates, waiting for Floki, Gulnar, and Tova to make their returns:


It's not long before the expected trio of mountain dwarves appear. 

At almost the same time, and before the group reaches the front gate, a lone goblin with studded leather armor stumbles in front of their path:

The male goblin -- badly wounded; its skin and armor and possessions all coated in dried blood splatterings -- staggers and falls to a knee maybe five feet in front of the group's current position. "Help me, the goblin croaks crudely in the common tongue while looking up at the group with bloodshot eyes.

If it harbors any instinctual animosity towards those of the dwarven persuasion, none of that hatred is on display. 

“I’ll make you rich...” it forces.

It doesn't appear as if the emergence of this goblin has caught the attention of anyone else... yet.




Gulnar Stormguard
Male Mountain Dwarf Monk 1
Medium humanoid, lawful good


Armor Class 15
Hit Points 10 (1d8+2)
Speed 25 ft.

STR 14 (+2), DEX 17 (+3), CON 15 (+2), INT 10 (+0), WIS 15 (+2), CHA 8 (-1)

Saving Throws Str +4, Dex +5
Skills Arcana +2, Athletics +4, History +2, Stealth +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deep Speech, Dwarvish, Undercommon

Actions


Dart. Ranged Weapon Attack: +5 to hit, range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 bludgeoning damage or 1d8+3 bludgeoning damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 1d4+3 bludgeoning damage.

Equipment Dart (x10), Dart, Quarterstaff, backpack, clothes, common, crowbar, hammer, ink (1 ounce bottle), piton (10), rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 10 gp

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

Thursday, December 31, 2020

Character Creation Challenge

 I've been called a game hoarder by one of my RPG friends. So I'm going to participate in this #charactercreationchallenge with some of my original favorites as well as games I'd love to try. Most will follow RAW (rules as written). Feel free to share this as I'd love to see what others come up with. Be creative.

Starting tomorrow, I will begin posting my characters to the blog every day for the month of January.

Edit: This post was originally from December 31, 2020. My plan is to clean up all the character sheets I posted for this and repost them all. The idea was to share a new character from a different game everyday and try not to post for the same game during the month.